
The health points of the corpse will be a portion of the original monster's maximum HP, but without its original PROT and DODGE values.Ĭorpses will not be targeted by random targeting abilities such as the Arbalest's Blindfire (unless no other targets are available).Ĭorpses will not provide stress healing if the attacking Hero crits, except for AoE attacks. However, be aware of the handful of enemy types that can either revive their slain comrades, or spawn hazardous growths upon the corpses quickly destroying the corpses will prevent these enemy abilities from taking place.Ĭorpses are vulnerable to both direct damage and damage over time effects, having 0% resistance to both Bleed and Blight (even if the enemy was originally extremely resistant) they will however have a resistance of 200% to move, debuff and stun, despite the latter two being uninfluential. Removing corpses is very useful for controlling the position of enemies, but usually not much else.

Alternatively, a corpse can be removed by damaging it until its grey HP bar reaches zero, or by using certain corpse-removing abilities such as Leper's Purge or Plague Doctor's Disorienting Blast such abilities do not need to directly target the corpses to remove them, and typically simultaneously clear all existing corpses in the battle. For example, a creature killed in round 1 will have its corpse on the field until the end of round 4, when it will disappear and leave an unoccupied slot for round 5. Enemies killed by a critical hit also do not leave corpses.Ī corpse will disappear on its own at the end of the fourth round since its appearance. Size does not determine whether or not an enemy will leave a corpse.Ĭorpses do not appear if monsters die from blight or bleed damage. Note: Size determines how many slots an enemy will take up. The final boss, Countess, and The Sleeper have this size. Only bosses can have this size, and they do not leave corpses when they die. Takes up two enemy slots and leaves a corpse that also takes up two slots.


Takes up one enemy slot and leaves a corpse that takes up one slot. Takes up one enemy slot and does not leave a corpse when it dies.
